Niagara find time between particle spawn and collision hit
Hi everyone. I do basic niagara system, and what i want:
Find time between particles spawn and they are hit the anybody mesh collision. Then i want add some time to this value and put result to particle lifetime.
What i want in result: particles drop down to surface and bounce of surface for that value.
asked Jul 25 '18 at 02:19 PM in Rendering
So, i solve the problem.
In Paricle Update section i am add Parlicle.Lifetime param. The make lerp float, where alpha is Particle.HasCollided.
answered Jul 26 '18 at 12:17 PM
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