Why does my LandscapeGrassOutput node create a new layer on my material when connected to the LayerSample?
Grass Output node in my material is creating its own layer and not applying grass to my current layers. I have rebuilt this material probably 100x and never had this issue before now.
After doing everything step by step and force saving the material in between and testing...when I connect the LandscapeLayerSample to the GrassOuput is when the new "Grass" Layer shows up. Any ideas?
I resorted to checking the documentation about this and followeds their instructions and I am getting the same problem...
asked Jul 25 '18 at 02:07 PM in Using UE4
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