Alphas not showing up in material?
So I made this material so that I could input it in a fire particle I'm creating, but unreal keeps filling out what should be the transparency with either white or the same color as my image. I watched a tutorial to see if I was messing something up, and it said I should use a .tga file, and I tried that and it still didn't work. I am confused and distressed, please help.
asked Jul 25 '18 at 04:24 PM in Using UE4
if this texture have alpha channel, use it as opacity mask.
answered Jul 25 '18 at 05:25 PM
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