Can I get multiple doors to operate off of the same matinee and level blueprint across an entire level?

I have a level that has several “Secret Walls” across it. I have one working exactly the way I want it to like shown below.

As you can see there are 2 matinees. One to animate the switch the player presses and the other to animate the door itself, with a delay between the two to allow one to finish before the other begins. SO to make things easier I’m wanting know if it’s possible to use this same level blueprint and those same matinees on the rest of my “Secret Walls” so long as they are all oriented the same way with the same axis changes at different times? Example, walls go down and switch’s go into the wall. Each switch corresponds to its nearby wall.

Any help would be greatly appreciated. As always thanks in advance for any advice. If more information is needed please ask.

I’m not sure I understand what your saying exactly. My native engine is Unity and C# coding. SO unreal and Blueprinting is still relatively new to me. So could you explain that a bit more?

It is better to create all repeating features as separate actors, so you will have it’s “code” not in level, and use anywhere you want.

In case you developing game on Unity, how will you do the things you asking about?

If you have some animation that is connected to many actors, all this this actors will play it when it triggered. This is what you will get using one matenee/timeline for all doors in level.

To avoid it, it is better to create an actor, with blueprints, c++, or whatever, that will contain this animations, delays, and all other functionality. And when you place this actors in level, every of them will have its own instance of animations, so they will not affect each other.

Ah I see what your saying. Thanks.