How can I generate a map/minmap using the navmesh?
I'm interested in making a Diablo/Torchlight style map/minimap. I'm not sure how to approach it. One way I thought about it is using the SceneCaptureComponent2D use a 2D hand drawn texture of the level, but that doesn't work for me because my dungeon is generated randomly with premade tiles and I don't want to draw a map for every tile, and if I decide to add new tiles I have to draw again. Another way I was thinking about was to make another camera with an outline post-processing effect on it and use that, but it still seems like a cheap solution and I don't know if its costly. I came across a couple of posts here on using navmesh with a texture to achieve the desired effect but I'm not sure if it is possible and how to even achieve it since they had no answers.
Thanks in advance!
asked Jul 25 '18 at 08:26 PM in Using UE4
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