Hello,
I’m interested in making a Diablo/Torchlight style map/minimap. I’m not sure how to approach it. One way I thought about it is using the SceneCaptureComponent2D use a 2D hand drawn texture of the level, but that doesn’t work for me because my dungeon is generated randomly with premade tiles and I don’t want to draw a map for every tile, and if I decide to add new tiles I have to draw again. Another way I was thinking about was to make another camera with an outline post-processing effect on it and use that, but it still seems like a cheap solution and I don’t know if its costly. I came across a couple of posts here on using navmesh with a texture to achieve the desired effect but I’m not sure if it is possible and how to even achieve it since they had no answers.
Thanks in advance!