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Multiple A.I Collision Hitboxes

Is there a way to add multiple collision boxes to an A.I so that way hitting certain parts of their body does different amounts of damage? I tried adding multiple collision boxes but they stayed In one place

Product Version: UE 4.19
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asked Jul 26 '18 at 07:23 AM in Using UE4

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avatar image Simsaladoo Jul 27 '18 at 01:40 AM

Yea, you can add as many as you like. Just add them into your Blueprint and then drag & drop them onto the skeleton. Once they're attached as children you can just set the bone/socket the volume should be attached to under the Sockets panel. Then zero out the transforms and it'll be in the right spot

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