How do i move the Virtual Camera with my Ipad/Iphone?
I just download the Demo Project for Virtual Camera, I work in a Motion Capture studio and would love to use this new feature for Realtime Previsualisation.
I noticed that in the Vcam settings i can set the Input source, for using the Ipad i should use the ARkit. The thing is that i don't know what to do with the Ipad/Iphone.
Do i need to package the project and export it for IOS and then run it in the Ipad? Can i use this feature with the Play Simulation?
asked Jul 26 '18 at 04:05 PM in Using UE4
There are a few ways to use this sample. 1. If your signed up with Apples development program you can utilize Arkit. Plenty of info on the web to get you started. 2. If you want to dive right in then you can download an Unreal Remote App from the App store and connect unreal to your ipad/iphone that way. Works pretty well. (Make sure the PC and IOS device is on the same network) 3. Make your own blueprint as I did using something like a vive tracker. Parent the cam under the tracker and attach it to the ipad in the right orientation. Bear in mind that with this method the some of the on screen functions wont work correctly but you can rebuild.
Hi Zyou, did it work for you? Unfortunately unreal remote iPad and unrealeditor do not connect at my place. Although in the same network - but both over WiFi Any ideas what might be going wrong?
answered Aug 06 '18 at 03:00 PM
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