Can you specify a Texture size output per platform?
I see that under compression (texture content browser) there's a Maximum Texture Size...
Does it mean that even if I imported a 1024x1024 (raw file), but input say 512 in Maximum Texture Size that every platform will get 512x512 max? PC won't get 1024x1024 but 512?
asked Jul 26 '18 at 05:59 PM in Using UE4
You can specify the maximum texture size per platform and texture group using the Device Profiles. The basic functionality is described here: https://docs.unrealengine.com/en-us/Platforms/DeviceProfiles
There is also an editor for this in the Editor under Window -> Developer Tools -> Device Profiles:
answered Nov 23 '18 at 02:45 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here