Is it possible to make an upgradable room?

Is it possible to make upgradable rooms like the Divisions Base of Operations? For example, have an untidy and unorganised room and when you upgrade it replace the meshes and make it look cleaner.

Yes this is possible. There are many ways you could approach this problem, depending on how you have your game set up.

  • You could have your “upgrade” set a flag, and have the visibility of objects in your level tied to the state of that flag, so The dingy and dirty objects are visible when that flag is FALSE, and the cleaner versions / fixed up meshes and textures visible when that flag is TRUE. You could break this down into multiple parts with multiple flags if you want incremental upgrades instead of an ‘all at once’ upgrade.

  • You could have a small instanced level for each stage in of your upgrade process, and change which level your entry door points to based on what upgrade level they are on.

  • You could have overlapping textures on an existing mesh, with the grungy texture on top, slowly increasing the transparency on the dirty texture as the player adds more upgrades or ‘cleans’ the object’.

This is unreal, almost anything is possible :slight_smile:

haven’t played that game but I watched a clip looked like the use an effect like this.

Thanks a lot!