HLOD (Proxy mesh) can't edit Max Draw Distance and can't used in Cull Distance
This a problem a saw in UE 4.19 and 4.20. After generation HLOD's (Proxy meshes), I want to appoint Max Draw Distance. I edit this value and I no see results. Proxy mesh not disappear, in this time when at the same time the static mesh disappears (at the same specified distance as a proxy). Change value "Desired Max Draw Distance" useles. In UE 4.20 checkbox "Never Distance Cull" is unchecked. I verifide this in game-mode (key G), also standalone game and at the end I package the project for Windows, this all did not yield results. Maybe I missed something? Or is this a bug?
asked Jul 26 '18 at 08:36 PM in Rendering
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