So I’m trying to package my game in shipping mode but each time it fail at the end, here is what appear in the output log :
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Fatal error!
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000010
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000003EBCD846
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x000000002E935F9E
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x000000002E935ED1
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x000000002E8D6153
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UMG.dll!0x000000002E8F9D13
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000003EBBC797
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000003EBA7286
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000003292B7B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000327DC7F4
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000327E836E
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x0000000032696E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-UnrealEd.dll!0x00000000326BBAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000311F7B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000311EEEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x00000000311EF12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000031200CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: UE4Editor-Cmd.exe!0x0000000031201A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: KERNEL32.DLL!0x00000000AB2A3034
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000AD171431
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: ntdll.dll!0x00000000AD171431
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows:Error: end: stack for UAT