4.20 Niagara Why I can't dynamic change skeletal mesh in blueprint or C++?
I can dynamic change float value,vector2D value by set Niagara variable(float/vector2D) interface
but how to dynamic change skeletal mesh souce??????
is this a bug??????
asked Jul 27 '18 at 03:14 AM in Using UE4
Take a look at the attachment option listed on that page.
answered Sep 26 '18 at 03:29 PM
Shaun Kime STAFF
Setting the mesh dynamically at runtime is not currently supported. We are actively developing a feature which would allow modifying data interface user parameters at runtime which will enable this workflow. Currently it's expected to be in the 4.23 release, but should be available sooner in source builds.
answered Jan 24 '19 at 01:54 PM
Frank Fella STAFF
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