Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Landscape spline collisions throwing vehicle around

So I am using landscape splines for the roads on my game. I made my own car physics with line traces, so technically the car is not touching the spline at all time, but when it does (for example when the suspension is heavily compressed), the landscape spline collisions are throwing the car around, even at low speeds. That does not occur when the car collides with Landscape terrain, and static meshes neither. I really need this problem solved as it is game breaking right now. I tried to set the collision type to complex on the road mesh, it made the road ray casting more accurate but it stills is very buggy.

Product Version: UE 4.19
more ▼

asked Jul 27 '18 at 03:19 AM in Using UE4

avatar image

24 2 2 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question