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Create a third person c++ project
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Change a subobject name in projectCharacter.cpp, e.g. change CameraBoom = CreateDefaultSubobject(TEXT(“CameraBoom”));
to CameraBoom = CreateDefaultSubobject(TEXT(“CameraBoomTEST”)); -
Hit ‘compile’ in UE4
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The CameraBoom object disappear from the blueprint class ‘ThirdPersonCharacter’, causing the camera location to be wrong.
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Change the name back
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Blueprint class still broken.
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Did you ever solve this?