Develop-editor can not be runned,Missing cached shader map for material DefaultDeferredDecalMaterial

[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.07.27-05.38.07:171][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2018.07.27-05.38.07:198][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2018.07.27-05.38.07:198][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2018.07.27-05.38.07:198][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2018.07.27-05.38.07:200][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.07.27-05.38.08:754][ 0]LogSlate: Using FreeType 2.6.0
[2018.07.27-05.38.08:779][ 0]LogShaderCompilers: Display: Shaders left to compile 1953
[2018.07.27-05.38.08:779][ 0]LogShaderCompilers: Display: Shaders left to compile 1952
[2018.07.27-05.38.08:779][ 0]LogShaderCompilers: Display: Shaders left to compile 1951
[2018.07.27-05.38.08:779][ 0]LogShaderCompilers: Display: Shaders left to compile 1950
[2018.07.27-05.38.08:780][ 0]LogShaderCompilers: Display: Shaders left to compile 1949
[2018.07.27-05.38.08:780][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.07.27-05.38.10:346][ 0]LogShaderCompilers: Display: Shaders left to compile 1948
[2018.07.27-05.38.10:346][ 0]LogShaderCompilers: Display: Shaders left to compile 1947
[2018.07.27-05.38.10:346][ 0]LogShaderCompilers: Display: Shaders left to compile 1946
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[2018.07.27-05.38.10:346][ 0]LogShaderCompilers: Display: Shaders left to compile 1944
[2018.07.27-05.38.10:346][ 0]LogAssetRegistry: FAssetRegistry took 0.0281 seconds to start up
[2018.07.27-05.38.10:707][ 0]LogShaderCompilers: Display: Shaders left to compile 1943
[2018.07.27-05.38.10:707][ 0]LogShaderCompilers: Display: Shaders left to compile 1942
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[2018.07.27-05.38.10:708][ 0]LogShaderCompilers: Display: Shaders left to compile 1926
[2018.07.27-05.38.10:708][ 0]LogShaderCompilers: Display: Shaders left to compile 1925
[2018.07.27-05.38.10:708][ 0]LogInit: Selected Device Profile: [Windows]
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\tbb.dll”。无法查找或打开 PDB 文件。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\embree.2.14.0.dll”。模块已生成,不包含符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshBuilder.dll”。已加载符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshUtilities.dll”。已加载符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshMergeUtilities.dll”。已加载符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MeshReductionInterface.dll”。已加载符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Binaries\Win64\UE4Editor-QuadricMeshReduction.dll”。已加载符号。
“UE4Editor.exe”(Win32): 已加载“F:\code\UnrealEngine\Engine\Plugins\Experimental\ProxyLODPlugin\Binaries\Win64\UE4Editor-ProxyLODMeshReduction.dll”。已加载符号。
[2018.07.27-05.38.12:701][ 0]LogShaderCompilers: Display: Shaders left to compile 1924
[2018.07.27-05.38.12:701][ 0]LogShaderCompilers: Display: Shaders left to compile 1923
[2018.07.27-05.38.12:701][ 0]LogShaderCompilers: Display: Shaders left to compile 1922
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[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1901
[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1900
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[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1893
[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1892
[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1891
[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1890
[2018.07.27-05.38.12:702][ 0]LogShaderCompilers: Display: Shaders left to compile 1889
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[2018.07.27-05.38.12:704][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2018.07.27-05.38.12:704][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.07.27-05.38.12:704][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.07.27-05.38.12:704][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2018.07.27-05.38.12:704][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2018.07.27-05.38.12:939][ 0]LogShaderCompilers: Display: Shaders left to compile 1852
[2018.07.27-05.38.12:939][ 0]LogShaderCompilers: Display: Shaders left to compile 1851
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[2018.07.27-05.38.12:940][ 0]LogShaderCompilers: Display: Shaders left to compile 1847
[2018.07.27-05.38.12:940][ 0]LogMaterial: Display: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.