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[Closed] Is there a way to set currently open map as 'dirty' from c++ manually?

I'm setting some values on instanced actors programatically that then get propagated to instances of objects in the editor code manually (the setup of base classes is done in a way that this isn't done automatically sadly and I don't have the authority to change this.

Is there a way to tell editor that the map needs to be saved (so that all this changes can be saved) - as in marking the map currently dirty?

Product Version: UE 4.19
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asked Jul 27 '18 at 10:39 AM in C++ Programming

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The question has been closed Oct 03 '18 at 09:53 AM by Mercus for the following reason:

Problem is not reproducible or outdated

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