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How can I output to mutliple screens each from a different camera using a single PC?

I'm trying to use nDisplay to create a video wall style display with several screens using a single PC.

I'd like to have the same scene rendered from slight offsets to achieve a window effect.

The plan is to use a decent graphics card and render it from a single PC using a cluster config if possible.

How would I go about configuring this kind of multicreen setup?

The scene is setup using a customised version of the template and config provided. I'm using the nDisplay Launcher but the nDisplay Listener responds saying "The system cannot find the file specified".

I can see the screen projections setup in the preview window, but when the exe is run none of them are used and the camera defaults to a central position, possibly the origin or socket_cam not the specified node (node_1_up).

Would really appreciate any support or advice!

Source: https://docs.unrealengine.com/en-us/Engine/Rendering/Rendering-to-Multiple-Displays-with-nDisplay

Uploaded config as .txt as .cfg wasn't supported: wall_flat_3x2.txt

Product Version: UE 4.20
ndisplay.jpg (190.7 kB)
wall-flat-3x2.txt (11.7 kB)
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asked Jul 27 '18 at 12:40 PM in Using UE4

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avatar image L05 Dec 08 '18 at 03:16 AM

I'd also like to know this. Upon inspecting the documentation, example file, and configuration file, I'm not seeing a clear place to specify multiple displays for a single machine. Is this possible?

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