I have this one part of my game where I do a flyover of the game level rendered in real time. However whenever the camera zooms out and looks at a lot of the level all at once, a lot of the assets that are the distance are not loaded/rendered. Is there a way to force unreal to load these assets that are further away? Thank you!
Thank you so much! This look like a great resource, will post here later to let you know if it works!
Hi!
Maybe a bit too long but I think this is what you’re looking for…