[BugReport] Per Instance Random data lose in-game

When using HISM or ISM in the world.
All per instance data is gone, reset to a single value when in-game.

Super simple Reproduction Step :

  1. Place empty actor in world. Add HISM Component. Put a few instance of cubes etc.
  2. Create a material that utilize per Instance Random, apply to the HISM.

In editor you can see the per instance variation. When game is run, all variation is gone , reset to 0.
Note that any HISM / ISM added via construction script works.

Hello,

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Thanks