game instance doesn't work on packaged build
i have a multiplayer system where i set if the game is in lobby mode and waiting for players. i do this by having a lobby boolean in the host's game instance so when the game switches levels the lobby variable remains. it all works in the editor, but it always has lobby at false in a packaged build, the casts don't fail and even if i make it true by default, its always false. wat do?
asked Jul 27 '18 at 06:33 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here