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Version 4.20 Cant launch on Oculus Go anymore

Hello, I am working on a Mobile VR Application for the OculusGo. I was able to launch the Project on the OculusGo wirth 4.19. I update to 4.20 because of the new MobileVR features and can not launch any project anymore.

From the Log: LogPlayLevel: at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61) LogPlayLevel: ERROR: /bin/sh failed with args -c '"/Users/holgerxxxx/Aktuelle Projekte/1711_MA_BVH_Kranz/KranzVR2 4.20/Intermediate/Android/APK/gradle/gradlew" :app:assembleDebug' LogPlayLevel: (see /Users/holgerbxxxx/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace) LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 4.388189 LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully

Any Idea why this happens and how I can solve this? I develop on MacOS. Full Log attached.

link text

Product Version: UE 4.20
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log.txt (4.2 kB)
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asked Jul 28 '18 at 07:20 AM in Packaging & Deployment

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HolgerB
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avatar image deepspacedaz Nov 04 '18 at 03:08 AM

I’ve tried all day again today it just won’t lauch crashed go desktop without error

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2 answers: sort voted first

I found that Disabling the SteamVR Plugin caused the Problem. It seems to be used somehow in the VR Template and I cant figure out how to get rid of it.

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answered Aug 02 '18 at 07:40 AM

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HolgerB
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I cannot get mine to work at all on 4.20 I’ve been over all the guides my oculus shows up in unreal as pacific, but when I launch it it says launching then unreal crashes to desktop .

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answered Nov 03 '18 at 02:13 AM

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deepspacedaz
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