Version 4.20 Cant launch on Oculus Go anymore

Hello, I am working on a Mobile VR Application for the OculusGo. I was able to launch the Project on the OculusGo wirth 4.19. I update to 4.20 because of the new MobileVR features and can not launch any project anymore.

From the Log:
LogPlayLevel: at org.gradle.wrapper.GradleWrapperMain.main(GradleWrapperMain.java:61)
LogPlayLevel: ERROR: /bin/sh failed with args -c ‘"/Users/holgerxxxx/Aktuelle Projekte/1711_MA_BVH_Kranz/KranzVR2 4.20/Intermediate/Android/APK/gradle/gradlew" :app:assembleDebug’
LogPlayLevel: (see /Users/holgerbxxxx/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 4.388189
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully

Any Idea why this happens and how I can solve this? I develop on MacOS.
Full Log attached.

link text

I found that Disabling the SteamVR Plugin caused the Problem. It seems to be used somehow in the VR Template and I cant figure out how to get rid of it.

I cannot get mine to work at all on 4.20 I’ve been over all the guides my oculus shows up in unreal as pacific, but when I launch it it says launching then unreal crashes to desktop .

I’ve tried all day again today it just won’t lauch crashed go desktop without error

i can confirm, i spent the entire day debugging this and turning SteamVR back ON in the plugins now lets me launch to the GO… i did not get any error messages before, it said launched but upon wearing the headset the application would just display a black screen and closed, and now its fixed… thanks so much for this answer… and im almost certain that once you packaged the .apk you will need to turn this off… I am on 4.22 btw