How can I set chunk transform in a destructible mesh?
I'm going to realize a feature of time reverse, where broken objects can go back to its original state. So I need to set the position and rotation of chunks in a destructible mesh, which are sockets and bones. So how can I do it?
I searched and got suggestions like this,
But how can I do this?
asked Jul 28 '18 at 07:53 AM in Using UE4
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