I’m Adding a Crafting System to my game and I have added static meshes to the blueprint via add StaticMeshComponent function. In the editor it shows up in the view port but when I press play the static meshes are not visible but the collision is.
I’ve added them like you would if it was added via the Components tab. Have I done something wrong that makes the visibility off even though they are set to visible. or is it just a bug in the editor.
There are a few places you can set visibility I think. One is in the blueprint for the component. Another I think is in the details panel for the node that is spawning your component. There might be one more depending on how you are doing things but I can’t remember where that was.
I’ve checked the visibility to see if that was it prior to posting the question. it could just be the version I am using for the test. it is the 4.4 preview, I may have to use a more solid version like 4.3.1 to see if that fixes the problem. they did say that the engine has some bugs and they are after feedback I just wanted to know if it is a bug then I can report it.
Wouldn’t it be easier to simply create a blueprint of the static mesh you want to spawn and then spawn the blueprint rather than spawning the mesh directly?