How to get underwater view from middle?

Hello, I want to make a water wolume. But there is a catch. What happens if I put my camera just half of the line ? So I want to get underwater bottom side and normal view upper side. In addition, I want to make a hard line effect on water when I put my camera there. All of these possible ? Which way should I follow ?

Here is an example what I want to achieve: http://i.kinja-img.com/gawker-media/image/upload/s--cSgfwBA2--/c_fit,fl_progressive,q_80,w_636/18mkzr333hk1yjpg.jpg

Here mostly, I did not get how we make a hard line between water and camera wherever we put the camera into the water.

Thanks.

It’s a little hard to implement. Hope this thread will be useful for you.

https://forums.unrealengine.com/development-discussion/rendering/112966-under-water-above-water-split-view-is-this-possible

I think doing it like that will be very long. What happens if I use depth fade ?

Depth fade is not for that. Depth fade only calculates where the mesh with the material intersects other meshes.

Alright, I checked the page again I understood it better. I should get intersected area between cam and surface later draw a hard line based on only visible parts of intersection thats all. However, I do not know how should I get intersection via blueprints.

read whole thread, specially page 3 -
https://forums.unrealengine.com/development-discussion/rendering/112966-under-water-above-water-split-view-is-this-possible/page3

Its okay now. Thanks, I am going to work on this.

Did you ever figure this out?