4.3 Packaging failed for all Platforms (Bug?)

Hi there,

i have the same Problem as a lot of People with the packaging.

I tryed to package the tappie chicken game and other examples from the marketplace. But at every mode (Windows, android…) it doesn’t finish. I tryed some workaraounds but nothing helped me.

I don’t use Visiual Studio. I make all with Blueprints.

Heres the Logfile:
LogInit:Display: Running engine for game: TappyChicken
LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BEREGRON-PC
LogInit: User: Beregron
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.312822 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 64.52 MB used, 64.52 MB peak
LogMemory: Process Virtual Memory: 40.26 MB used, 40.26 MB peak
LogMemory: Physical Memory: 3493.05 MB used, 16355.02 MB total
LogMemory: Virtual Memory: 270.70 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 580 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1487MB of dedicated video memory, 0MB of dedicated system memory, and 2559MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1041 MB (70% of 1487 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 97MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 20191 objects as part of root set at end of initial load.
LogUObjectAllocator: 3997440 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Lautsprecher (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.05s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0094 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/TappyChicken/Content/Maps/TappyChickenMap.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000184F84A0
LogMaterial: Missing cached shader map for material M_TappyChickenNumbers_10, compiling.
LogMaterial: Missing cached shader map for material M_Feathers_01, compiling.
LogMaterial: Missing cached shader map for material M_PanningBG_Alpha, compiling.
LogMaterial: Missing cached shader map for material M_PanningBG_Opaque, compiling.
LogMaterial: Missing cached shader map for material M_BG_Sky, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_UI_01_Alpha, compiling.
LogMaterial: Missing cached shader map for material M_Egg, compiling.
LogMaterial: Missing cached shader map for material M_EggCollection_01_Filtered, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_UI_01_Opaque, compiling.
LogMaterial: Missing cached shader map for material M_TappyChicken_01, compiling.
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world TappyChickenMap
Cmd: MAP CHECKDEP
MapCheck: New page: TappyChickenMap - Aug 9, 2014, 4:38:50 PM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [38.001ms] ==========
LogFileHelpers: Loading map ‘TappyChickenMap’ took 2.163
LogCollectionManager: Loaded 0 collections in 0.001287 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 7.99 seconds (BP compile: 0.54 seconds)
LogSlate: SRTH: 000000000EBDBDC0, 848 x 715
LogRenderer:Warning: Reallocating scene render targets to support 848x720.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied8AAC62DB5DAC65F1rqy2o+2G+ervu1yz4dznrS9l8hpm6mzgOT1dGz/MUYPag3ugfL7uXV7SGNJG9GEL
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied5CFF530E0DB6670BnfZWcVA5gE/XDTdxHXnG08ZpJG1uFz1GKJVyPMa/xIx0uyg8J+pgahWK4RF91KRs
LogAssetRegistry: Asset discovery search completed in 3.3929 seconds
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied8AAC62DB5DAC65F1rqy2o+2G+ervu1yz4dznrS9l8hpm6mzgOT1dGz/MUYPag3ugfL7uXV7SGNJG9GEL
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied5CFF530E0DB6670BnfZWcVA5gE/XDTdxHXnG08ZpJG1uFz1GKJVyPMa/xIx0uyg8J+pgahWK4RF91KRs
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.39.13
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationT
MainFrameActions: Packaging (Android (All)): ool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:927][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:977][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:989][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.14:995][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:004][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:006][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:006][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:011][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:011][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Process Physical Memory: 64.34 MB used, 64.34 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Process Virtual Memory: 40.15 MB used, 40.15 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Physical Memory: 3939.25 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:013][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:102][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.15:933][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:066][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:107][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:218][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:219][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:219][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:237][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:249][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:454][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:454][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.16:580][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:270][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:283][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.27:283][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff02165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefbfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefc14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff07c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff08629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:610][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Unhandled Exception: 0x00000001
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:610][ 0]LogWindows: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff02165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefbfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3fefc14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff07c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3ff08629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:612][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.39.28:626][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 14,5528324s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Android (All)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unr
MainFrameActions: Packaging (Android (All)): eal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1450_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_cd8_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.42.35
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/TappyChickenMap
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:410][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:463][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:475][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:482][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:490][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:491][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:491][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:497][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:497][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Process Physical Memory: 64.33 MB used, 64.33 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Process Virtual Memory: 40.14 MB used, 40.14 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Physical Memory: 3937.57 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:498][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.36:580][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:428][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:549][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:589][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:698][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:698][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:699][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:717][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:728][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:929][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:929][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.37:978][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFSimpleDynamicLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:196][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f2165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ebfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ec14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f7c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f8629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:447][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Unhandled Exception: 0x00000001
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:447][ 0]LogWindows: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85020cc (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f6982 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f2165 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ebfec (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4ec14a (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f7c59 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x3f4f8629 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x774559ed (filename not found) [in C:\Windows\system32\kernel32.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0x7768c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:448][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.42.48:454][ 0]LogWindows: FPlatformMisc::RequestExit(1)
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: Took 12,9107384s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Android (All)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unr
MainFrameActions: Packaging (Android (All)): eal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (All)): at BuildCommand.Execute()
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Android (All)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject; see log C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (All)): copying UAT log files…
MainFrameActions: Packaging (Android (All)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (All)): BUILD FAILED
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied9BA647325B5FE03FrQS0bHOoHZwhzIHhI5V81VkBr3Xhdero8dWiss8uoRJZR2s4kqxNENklyqgCvs2f
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
AccessDeniedAccess Denied9BA647325B5FE03FrQS0bHOoHZwhzIHhI5V81VkBr3Xhdero8dWiss8uoRJZR2s4kqxNENklyqgCvs2f
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
MainFrameActions: Packaging (Android (All)): Running AutomationTool…
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1910_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_cd8_0///////STATCAT_Advanced////
MainFrameActions: Packaging (Android (All)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Android (All)): Program.Main: CWD=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (All)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=E:/UnrealEngine4/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=E:/UnrealEngine4/TappyChicken/AndroidGame -pac
MainFrameActions: Packaging (Android (All)): kage -Android -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -obbinapk -utf8output -NoCompile
MainFrameActions: Packaging (Android (All)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (All)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (All)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3)
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Android (All)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (All)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: EngineSavedFolder=E:/UnrealEngine4/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LocalRoot=E:/UnrealEngine4/Unreal Engine/4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Beregron/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+UnrealEngine4+Unreal+Engine+4.3
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: TimestampAsString=2014-08-09_14.51.26
MainFrameActions: Packaging (Android (All)): CommandEnvironment.LogSettings: UATExe=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Android (All)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (All)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Android (All)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Android (All)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Android (All)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectUtils.DetectProjectProperties: Loading ini files for E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\UnrealEngine4\TappyChicken\AndroidGame
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\UnrealEngine4\TappyChicken\Saved\StagedBuilds
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: OBBinAPK=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: RawProjectPath=E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (All)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeReadAllLines: SafeReadAllLines E:\UnrealEngine4\TappyChicken\Config\DefaultEngine.ini
MainFrameActions: Packaging (Android (All)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Android (All)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\TappyChicken\TappyChicken.uproject=True
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\UnrealEngine4\TappyChicken\TappyChicken.uproject
MainFrameActions: Packaging (Android (All)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt
MainFrameActions: Packaging (Android (All)): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Android (All)): CommandUtils.Run: Run: E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Cmd.exe E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=
MainFrameActions: Packaging (Android (All)): “C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TappyChicken
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Version: 4.3.1-2226335+++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: API Version: 2215663
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Jul 21 2014 22:28:08
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.3
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Command line: E:\UnrealEngine4\TappyChicken\TappyChicken.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beregron\AppData\Roaming\Unreal Engine\AutomationT
MainFrameActions: Packaging (Android (All)): ool\Logs\E+UnrealEngine4+Unreal+Engine+4.3\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Base directory: E:/UnrealEngine4/Unreal Engine/4.3/Engine/Binaries/Win64/
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:832][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:886][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:901][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:908][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:914][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:917][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:917][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:923][ 0]LogInit: Computer: BEREGRON-PC
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:923][ 0]LogInit: User: Beregron
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogInit: High frequency timer resolution =3.312822 MHz
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Process Physical Memory: 64.33 MB used, 64.33 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Process Virtual Memory: 40.14 MB used, 40.14 MB peak
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Physical Memory: 4080.51 MB used, 16355.02 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.27:924][ 0]LogMemory: Virtual Memory: 270.76 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:005][ 0]LogTextLocalizationManager:Warning: The selected culture ‘de_DE’ is not available; falling back to ‘en’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:804][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:930][ 0]LogTargetPlatformManager:Display: Building Assets For Android
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.28:967][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 102MB C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:073][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/TappyChicken/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:091][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:102][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Beregron/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:293][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:293][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.29:343][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling.
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: 2 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFCachedPointIndirectLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: Engine/Shaders/BasePassPixelShader.usf(596): Shader TBasePassPSFCachedPointIndirectLightingPolicy, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: error: no matching function for call to ‘ApplyDBufferData(FDBufferData, half3, vec3, float, half3, half, half)’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: error: candidates are: void ApplyDBufferData(FDBufferData, vec3, vec3, float, vec3, float, float)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:217][ 0]LogShaderCompilers:Warning: warning: implicit truncation from ‘half4’ to ‘vec3’
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:218][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: [2014.08.09-12.51.40:218][ 0]LogWindows:Error: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xfd51940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7d9ebe3 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe7c718ea (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Core.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe632c25e (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6315464 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615a7a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe61564c5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe615720f (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6157526 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f1ce2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f17aa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe60f12ba (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121b11 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6122962 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe6121229 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe8474afa (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84ec796 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84f5668 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe84fbdcf (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe85008a7 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1ebb4 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d3e2a0 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d284a5 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83d1ae2 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe83e05ac (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d1d079 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd: Address = 0xe5d24b71 (filename not found) [in E:\UnrealEngine4\Unreal Engine\4.3\Engine\Binaries\Win64\UE4Editor-Engine.dll]
MainFrameActions: Packaging (Android (All)): UE4Editor-Cmd:
MainFrameActions: Pa (post truncated)

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.