3D Widget input not working in UE 4.20.1
The input to a 3D button menu widget was working in 4.19 but having upgraded the project it is now not working.
I have an Actor blueprint with a widget component that uses a standard ui widget with a bunch of buttons on. The widget is set to receive hardware mouse input by default and the collision is UI.
The buttons are responding visually to me clicking them but not triggering the click event in the graph.
Seems strange that it just stopped receiving any input from the mouse in 4.20.1.
Has something changed?
Thanks for your help.
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