Pitch and Yaw replication?
I can't get pitch and yaw to replicate in multiplayer..
I'm building a third person game and my character got a Aim offset like the Owen sample.
Found this topic, but I'm not sure how to setup the animation blueprint: https://answers.unrealengine.com/questions/45916/aimoffset-not-replicating.html
Here is my blueprint:
Can anyone help me getting pitch and yaw working in multiplayer?
asked Aug 09 '14 at 01:24 PM in Blueprint Scripting
In unreal right now they only replicate pitch for client in Pawn, and you can only get that through C++ only. They replicate by taking value from Controller rotation from server, because only server and owner client have controller, which indicate where you look. So here you need to get controller rotation, then get pitch and yaw from there and save to some replicate value for client to see.
Btw, must be weekend so no one there to answer.
One way i managed to update rotation also in multiplayer
answered Aug 16 '18 at 01:51 PM
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