Issue with Timeline based movement

Hey there,

I am having trouble with my dash ability and wall climb ability. They both use timelines for the speed of movement. They work fine in my first level. But on my second level they are going double the speed/distance. Is there anything that could be affecting this in paper 2d? What controls the scale of a paper 2d world? I’ve checked everything I can think of and found nothing different between the levels.

Thank you,

i wonder if the timeline is getting stacked to happen again each time a level loads. See what happens if you go to a 3rd level after the 2nd once. Does it goes 3x as fast?

Interesting thought, any idea how it would even do that? I’ll fire up the project in a bit and let you know what I find.