So as simply as possible to avoid instant downvotes:
My Zero-G character STOPS suddenly when the head collider touches any wall etc. I simply want it to act as Physics would dictate, to bounce off a bit if at near ~90° oblique angle or to glide to a stop if hitting wall at an ~170° obtuse angle.
Here is my Blueprint: https://www.sendspace.com/file/9d5tj5
More (ancillary) info for people who either simply care about others OR don’t think the written word is a personal ATTACK and downvote for making them read:
I have been on forums with this ONE GAME KILLING QUESTION for 2 months. I got vague clues and hints (like: turn off ‘Sweep’: (which did nothing…)).
I have purchased or used free trial access to blueprint tutorials from Lynda, and Digital Tutors, and a general Udemy Tut., I bought a $50 book called: ‘Blueprints: Visual Scripting in Unreal Engine’ SO: Now I know how to do pickups, Toggle lights, change materials and turn damage from Pain Zones into declining heath. ALL THE THINGS I HAD ALREADY LEARNED FOR FREE!
But OF COURSE nothing about how to make a character bounce off a wall, or even any real clues, obviously that level of diagnostic skill takes YEARS of working with the engine. The tutorials are vague non-specific overviews. If I have to figure out EVERYTHING THERE IS TO KNOW ABOUT PHYSICS IN UNREAL so I can fix one small problem, right at the end,. I will have to shelf the game and do one of the other things I have planned.
It is not an equitable use of time for a CHARACTER ANIMATOR of 25 years to battle this stuff for so long. . I’m sure all of you learned the tool instantly and never needed help, but maybe that wasn’t at the ■■■ end of a 25 year career. Or fighting cancer for 3 years in the hospital and intensive care. Maybe that was when the world still had hope and possibilities and we weren’t all just waiting to die or be blown up by nukes…
I am trying to get off disability, and rebuild my graphic art career by working on unique VR games, adventures, and Green Energy Tech. VR Training for former Coal Workers (I am making that one for free!).
I am trying to climb up out of a hole here. Right now I am going without groceries because I wasted so much money on BASIC tutorials and books. I already wish to hell I hadn’t survived the ■■■■ cancer. Fought so hard for 3 years of vomiting and dry heaving 16 hours a day from one failed chemo after another. Until my stomach muscles wouldn’t let me sit up. (I know no one cares, but I hope the ugly, broken hate filled ■■■■ world is a little nicer to you, after you (statistically) go through the same thing (and I would say ‘hopefully’ survive, but surviving is the real curse in today’s world…) I have made it 95% of the way by myself, can’t anyone have enough human (or Fellow Game Dev) compassion to help me get over the final hump?
Once again: I can offer game credit, game Profit Participation (but is our first game) or any of $30000-$60,000 of Hollywood level assets collected over 25 years working in films in L.A.
I’ve worked on everything from Interstate '76 in '97 to ‘Life of Pi’ in '12. I have 3D Models from Film, TV and games/ I have 10,000 Motion Capture files, Pretty much EVERY Pay 3D Model collection, $10,000 of Kontakt Sound-Libraries, Endless stuff and endless Unreal Assets too. Surely you could use some assets.
Thank you for your time, anyone who read this far.
Robert.