Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

My EdMode plugin is hitting an exception when calling the constructor.

I'm trying to create an editor mode. Right now, all I want is to bind a keyboard shortcut (Ctrl+G) to a function. The problem is, my EdMode constructor is hitting an exception when I switch to the mode. It seems like it has something to do with the UICommandList since the exception has something to do with pointers.

My EdMode CPP file

My EdMode Header File

My Commands CPP File

My Commands Header file

The exception occurs in the BindCommands() function. I think it has to do with the UICommand list but i'm following the code from an existing plugin. The exception thrown is at SharedPointer.h at line 838. The block is this

 FORCEINLINE typename FMakeReferenceTo<ObjectType>::Type operator*() const
         check( IsValid() );
         return *Object;

What's causing this? What's the solution or the right way to bind a keyboard shortcut in an editor mode?>

Product Version: UE 4.20
more ▼

asked Jul 29 '18 at 08:43 PM in C++ Programming

avatar image

41 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question