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Duplicating spawnables in sequencer removes them

So I use UE more like a "render engine" for my animations/short-films and spawnables in Sequencer is a great feature for me. But sometimes if there is a lot of stuff happening in the background of my animations, for background characters/extras I use the same character with the same animation and when I'm lazy I just duplicate the spawnable rather than import a new same character and assign it the same animation, but that makes them disappear when I relaunch UE. Happens in 4.19 as well as 4.20.

Specifically what happens is, when I duplicate a spawnable in Sequencer, then I save, exit UE, then I launch it again, the duplicated spawnable shows up in red in the sequencer and it shows only the name, the actual properties/character is not there. I can convert it to "possessable" and then back to "spawnable" and then the character comes back, but with default Transform of 0.0.0 and no animation assigned.

Product Version: UE 4.20
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asked Jul 30 '18 at 07:14 PM in Using UE4

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Shain98
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This is a bug. You can track the issue here (once it becomes visible):

https://issues.unrealengine.com/issue/UE-62323

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answered Jul 30 '18 at 11:00 PM

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Max.Chen STAFF
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