Duplicating spawnables in sequencer removes them
So I use UE more like a "render engine" for my animations/short-films and spawnables in Sequencer is a great feature for me. But sometimes if there is a lot of stuff happening in the background of my animations, for background characters/extras I use the same character with the same animation and when I'm lazy I just duplicate the spawnable rather than import a new same character and assign it the same animation, but that makes them disappear when I relaunch UE. Happens in 4.19 as well as 4.20.
Specifically what happens is, when I duplicate a spawnable in Sequencer, then I save, exit UE, then I launch it again, the duplicated spawnable shows up in red in the sequencer and it shows only the name, the actual properties/character is not there. I can convert it to "possessable" and then back to "spawnable" and then the character comes back, but with default Transform of 0.0.0 and no animation assigned.
asked Jul 30 '18 at 07:14 PM in Using UE4
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