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Shutdown and EndPlay is not called.

In my project, Shutdown and EndPlay are not called at all. It started after the upgrade to version 4.20. In version 4.19 everything works fine. Please tell me how to solve this problem?

Product Version: UE 4.20
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asked Jul 30 '18 at 09:13 PM in Blueprint Scripting

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avatar image Omar Vector Jul 30 '18 at 10:44 PM

for Shutdown I may agree with you cuz, whenver I call shutdonw to an interface it didnt not , but for Endplay , it works fine for me, just dont forget to call Super::Endplay() .

avatar image NODARYN Jul 30 '18 at 10:46 PM

I use Blueprint, not C++.

avatar image Omar Vector Jul 30 '18 at 10:50 PM

Then, the best way to make sure if they working, is add delay with print node set to 10 sec, so you can see inside the editor if there any output .

avatar image NODARYN Jul 30 '18 at 11:06 PM

That won't work. EndPlay ignores the delay.

avatar image Shadowriver Jul 30 '18 at 11:28 PM

Which class your blueprint is basing from?

avatar image NODARYN Jul 31 '18 at 01:35 AM

Shutdown in GameInstance, EndPlay in GameMode.

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