UE 4.20.1 possible to rotate MR camera?

Hi,
I recently upgraded 2 of my projects to 4.20.1 to test the built in MR capture. The capture itself works great, but i ran in to the issue of camera angle vs green screen setup.

I want to be able to turn the virtual cameras direction. When using MR capture with LIV / Mixcast, it is possible to achieve this by rotating the Play Space with steams advanced settings. This will in turn change the direction of the world, which gives the MR camera a different viewing angle.

When attempting this approach with the MR plugin, the video output breaks and viewing angle stays the same.
This was attempted on UE 4.20.1 in VR preview.

Greatly appreciate any help,
Thanks

I have found a not very elegant solution in writing a Custom Blueprint to Rotate the Player Pawn inside the game (aka the players play space. This seems to work, as the MR Camera location is parented to eh Player Pawn (aka camera rotates with it).

I bound some configurable starting parameters into the Blueprint and put debug input for turning player ingame, simply adding it to the Persistent Level enables custom turning.

If anybody finds a better solution, would be great to know.

Gondo the Boo, please teel me how you used the Logitech Brio on the calibration, i can’t select it on the first step… Please help me!

Hi,i think i have found the most elegant solution for this problem.You can just use function SetControlRotation that means that it rotates controller after which camera rotates