Simulating A window breaking
Hi just a quick question here,
I want to simulate a brick coming through a window and having the window smash, I want it to be triggered when you go to a certain hot spot.
Any suggestions as to how I would do this?
asked Jul 31 '18 at 03:32 PM in Using UE4
You should be able to achieve it easily with destructible mesh:
I think there are examples in the started content, too.
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