Wrist twist collapse in editor
So a weird thing is happening in UE4 with my mesh. Inside of Maya the wrist appears fine when twisted. But in UE4 it appears to have collapsed in on itself. I have included a comparison image of the same mesh at the same frame, for reference.
If anyone can provide insight on the matter it would be greatly appreciated.
asked Aug 01 '18 at 12:01 AM in Using UE4
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