AI Spawning from animations?

I have a droppod animation, but then at the same time, I also want to have the troops (not in the droppod) to spawn in the droppod one at a time (theres 4 guys) and play my droppod walk out animation, and just as it finishes go back to being a pawn and shoot things. How can I achieve this?

You can add an notify in your AnimSequence, when notify is called you can spawn your spawn inside droppod.

but ten how do I make the soldier who spawned play his animation? Montage maybe?

Yeah, just play the montage for soldier, montage will take over your current animation and will resume if montage is finish.

Thanks for the help!