Paper 2D TileMap issue when using Blueprint
I am creating a 2D sidescroller. I am having an issue with Blueprints and TileMaps.
I wanted my roof to colloide with the floor over a period of 5 seconds during which the player has to run through it.
I have created a simple 75*10 TileMap and a Blueprint class in which my roof tile moves towards floor.
Whenever I restart the Unreal Editor, I can only see triggers of my Blueprint class and not the tiles in the ViewPort and the tiles also do not appear when I play the game.
But if I remove and add the blueprint again each time, it is displayed properly in the ViewPort and also in the game.
Can anyone tell me why is this happening? Is there a problem with the spawining because I have already tried replacing and creating each one from scratch again?
asked Aug 01 '18 at 04:01 AM in Blueprint Scripting
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