Light leak on a moveable object
I have a simple static scene which works great with Directional (stationary) and Skylight (static) lighting. When I place a basic moveable object (cube) and build a light using the Lightmass importance volume - I get light leak only around the area corners, if I place the cube in the centre of the area - all looks fine.
Does anybody know the solution how to avoid this light leak on the moveable object?
asked Aug 01 '18 at 08:13 AM in Using UE4
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