Oculus Go Texture resolution degrades over time
we are working on our first project on Oculus go, using the GearVRMC Template Project as start.
When running the application on the Oculus Go, the Texture quality seems to get worse over time. (Usually a few seconds). You can clearly see Gradients getting more "steppier". I attached two pictures to illustrate, what my gradients look like after a few seconds.
No idea what this causes, I really need a fix for this.
asked Aug 01 '18 at 08:27 AM in VR
My guess is you need to use Custom UVs to avoid this performance issue you're seeing. I've had similar on Android before (I'm guessing if you test the material on pure Android build you will see the same).
Doc for custom UVs: https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/CustomizedUVs
I'm not good enough at materials to know exactly what you need to change, but try to get the time node track into the custom UVs input (vertex shader) as it's the cause for the performance limitation on Android (when used as a pixel shader)
answered Aug 01 '18 at 12:29 PM
Thanks, I will try your suggestion and let you know if it worked or not.
answered Aug 02 '18 at 09:13 AM
Hey guys, i'm unable to crate a new topic, but that already talk about Occulus go Texture
answered Nov 22 '18 at 10:59 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here