[Question] Change actor transform in BP instance using transform widget

Hello!

Maybe I missed something but can we change actor’s transforms in BP instances placed in level using transform widget?

For example, I have BP which contains mesh and light.

I place it into level, and it’s components have transforms which specified in parent BP.

I want to move/rotate light in this instance. Ofcourse, transforms can be exposed to variables and tweaked in “Defaults” of instance, but it’s inconveniently to setting it manually.

Maybe it would be better to “open” BP and tweak something, like “unlock” in groups works.

Hi Dmitry,

Thanks for your feedback. We have investigated this against our feature request database and can confirm that there is an existing request. If there is anything else that would enhance user experience, please let us know.

Thanks!

Ben Halliday