Character walk on walls like spiders

I am making a game for the flash and I want him to walk on walls like spiders. How do I do it and in which blueprint?

This is a pretty advanced thing you are wanting to do and in the way you are describing it is not something you will accomplish in Blueprints alone. You might want to check out the following forum post for a C++ implementation.

Dynamic Gravity for Characters

cant they just line trace forward and also down from the pawn, relative to its current rotation, and use the hit normals to lerp it to the wall floor or ceiling surface?

I wan’t it to be like when you walk into a wall your character snaps on it, same with snapping back to roof etc

You mean like this?

Yes, but with a normal character model (a man)

Maybe this tutorial will help:

Yeah but that’s for a enemy, I need it for charactercomponent so you can walk on walls by yourself

So adapt it. Everything you’re asking for is there.