Morph targets with dynamic materials
Hi everyone, I've a question that couldn't find any valuable information, hope someone can help.
I've this character that has a set of Morph Targets which I can control the deformation with some sliders for example. The thing is that each Morph Target has its own texture and normal. For example, one texture for a Neutral pose, another texture for a Disgusted pose and so on. In which details on the skin change.
I was wondering, is there any straight-forward way that I could interpolate between these different textures in the same way I can between the Morph Targets? How can I assign different textures/materials to different Morph Target poses?
I already tried Lerping and modifying the lerp parameter via blueprint but it doesn't work so well and also seems good for only two different expressions but I would have several, each one with its own base texture and normal. Very close to the "Morpher" material in 3ds Max for example.
Is it possible?
I'm attaching a screenshot illustrating the issue.
asked Aug 01 '18 at 01:37 PM in Blueprint Scripting
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