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USpringArmComponent problem

I added SpringArmComponent in my character. But I can't assign values to variables.

alt text

I have already used #include "GameFramework/SpringArmComponent.h" and #include "Camera/CameraComponent.h".

What am I doing wrong?

*.h file.

 #include "CoreMinimal.h"
 #include "Characters/Base_Character.h"
 #include "Player_Character.generated.h"
 class FG_CPP_API APlayer_Character : public ABase_Character
     UPROPERTY(BlueprintReadOnly, VisibleDefaultsOnly, Category = "Components", meta = (AllowPrivateAccess = "true"))
         class USpringArmComponent * SpringArm;

*.cpp file

 #include "Player_Character.h"
 #include "Components/SkeletalMeshComponent.h"
 #include "Components/CapsuleComponent.h"
 #include "Camera/CameraComponent.h"
 #include "GameFramework/SpringArmComponent.h"
 // Constructor
     SpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("SpringArm"));
     if (SpringArm)
         SpringArm->RelativeLocation = FVector(-20.f, 0.f, 40.f);
         SpringArm->TargetArmLength = 0.f;
         SpringArm->bDoCollisionTest = false;
         SpringArm->bUsePawnControlRotation = true;
         SpringArm->bInheritPitch = false;
         SpringArm->bInheritRoll = true;
         SpringArm->bInheritYaw = true;

Product Version: UE 4.20
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asked Aug 01 '18 at 04:30 PM in C++ Programming

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You are doing nothing wrong. The project will actually compile. Those errors are from intellisense because of a bug introduced with unreal 4.20. The bug is already fixed and the fix will be available with 4.20.2 hotfix.


In the meantime you can use the workaround I've posted here: https://answers.unrealengine.com/questions/810626/vs-cannot-find-generatedh-files.html

It will only fix your code related intellisense errors. It won't fix the engine ones but will let you work a little bit more comfortable.

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answered Aug 01 '18 at 06:06 PM

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avatar image X_Starter_X Aug 01 '18 at 06:44 PM

Thanks for the reply. I will wait for the next hotfix.

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