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.pdb file in packaged game since 4.20

In 4.19 and before, in the file "Engine\Binaries\Win64" of my packaged game, there would only be a .exe file (Blueprints only project) but since 4.20, there is an additional .pdb file included. Deleting the file still allows the game to work properly and drastically reduces the file size .

Is this file actually needed? If not, how do I remove it from the build?

Product Version: UE 4.20
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asked Aug 01 '18 at 04:44 PM in Packaging & Deployment

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dscottwilson
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avatar image BCETracks Aug 24 '18 at 01:05 AM

The pdb files suggest that it is forced into building /DEBUG somehow even when set to Shipping (release) mode. And I can confirm the files are there and causing size issues. My settings are set to not include debug data. Can we get some help on this?

(oh and yes you can search .pdb and delete them without the game being bricked, still needs to be fixed)

avatar image zincr0 Oct 06 '18 at 11:15 PM

4.20.3, the bug is still there.

avatar image Steeve Kilhoffer Nov 01 '18 at 08:40 AM

I don't know if you did it before, but I just submitted a bug about this problem (that I just noticed as well) through https://epicsupport.force.com/unrealengine/s/

Don't forget to submit the bug there in the future, otherwise I doubt it will be noticed.

avatar image Steeve Kilhoffer Nov 01 '18 at 04:14 PM

The bug was entered in the database: https://issues.unrealengine.com/issue/UE-66075

avatar image 3D Masons Mar 06 '19 at 06:41 PM

There are .pdb files also in Engine/Binaries/ThirdParty/PhysX3/Win64/VS2015 -- I'm assuming they are not needed either? The game launches fine but I don't have a lot going on to determine if everything PhysX related works.

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