3D widget does not work with inventory
I wanted to create a 3D inventory that could be used with a vr experience so i looked to the Inventory UI with UMG in the learn tab of unreal. unfortunately when I add the inventory to a 3D widget in a blueprint actor it stops working. Is there a way to fix this or is it just not possible to have a 3D inventory?
It works fine, it is just a pain in the a** to re-purpose for what you want. It is setup as a viewport widget, you can't just drop it down on any actor. As I said before this is something you will have to "modify" to work on an actor in the world. I just did a quick run through with this. I duplicated the original widget, added it to an Actor and then re-wire all the stuff I could find to use my new widget which needs to be referenced the way I mentioned in my first post which is different from the widget being referenced in the viewport. And now it works, I didn't go into the "action menu" stuff because it is seriously just about finding all the references to the viewport widget and creating the new reference to the actor widget. Here is a screen shot that show you it does work.
answered Aug 04 '18 at 04:37 AM
Nebula Games Inc
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