Change walking speed in First Person template C++

So I have created a new C++ project using First Person template and now I just want to change walking speed. CharacterMovementComponent.cpp has these variables

MaxWalkSpeed = 600.0f;
WalkingSpeed = 165.f;
WalkingAcceleration = 500.f;

I tried changing these values to higher ones, but my character’s speed is still the same… How can I change it?
It actually seems that whatever I change in CharacterMovementComponent.cpp it won’t change anything in the game, even though I compile it correctly.
You can try creating that project yourself and check how to change it, because I didn’t change anything

Increasing MaxWalkSpeed in CharacterMovementComponent should be enough to change your top speed.
Keep in mind that if you are setting those values in the C++ constructor, then those will be the default values for your class. That means that if you have a blueprint that is inheriting from your C++ class before you change your default c++ values you should check that those values are not being overriden by the blueprint.