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How can I make an event that increases the pitch of an audio cue, while also increasing the playback loop time to match the new speed of the audio clip

I am trying to make an event that keeps replaying a 30 second song, while also increasing the pitch of the song. This part is working fine, however the part that I am having trouble with is getting the "time" that this event is called to match the new speed so it plays seamlessly.

Here is what I have so far, the only issue is that there is a gap between when the song finishes and when the the "song" begins.::

alt text

any help would be greatly appreciated.

Product Version: UE 4.20
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music.png (193.5 kB)
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asked Aug 01 '18 at 10:00 PM in Blueprint Scripting

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mrwrong138
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