Sending FText over the network

Hello there!

I’m developing a team-based multiplayer game and would like to let the remote players know what’s going on if the game ran into unexpected behavior (like the enemy team left before the setup-phase even finished and the actual game even started).

Obviously for messages displayed to the players, we should use FText. But since I don’t know the exact details of the implementations of FText, can I simply set an FText to replicate or send it through an RPC and it will arrive in the client’s proper localized form? Or will the “raw string” to which the host has resolved the FText be sent?

In case of the latter, how is this normally treated? On first glance I’d say to send an enum instead.

Thank you for your time and help in advance!